![]() “Her character model was relatively primitive, since 3D graphics were in their infancy at the time, but it was plainly obvious that she was designed as an adolescent male fantasy: chest twice as wide as her waist, teal tank top, khaki booty shorts. “Launching a franchise with a female archaeologist was seen as a novel concept,” Samit Sarkar, an editor at Vox’s sister site Polygon, told me. A flurry of user-made game patches with titles like “Nude Raider,” made solely for the purpose of removing her clothes to reveal her pixellated body, didn’t help that impression. With her “ polygonal breasts” and breathy voice, it was hard for some critics to see her as representing more than a digitized sexual fantasy. When Tomb Raider first appeared on the scene, swiftly followed by Tomb Raider II a year later, Lara Croft was critiqued as belonging to a long cultural tradition of science-fiction fembots. Lara Croft was the original “ cyberbabe” - but from the beginning, she was also a whole lot more But it’s virtually impossible to find an abiding cultural conversation about Lara that doesn’t ultimately return to debate over whether she’s an empowering character.Īnd it’s impossible to consider her as a character without also considering the role she holds within gaming as essentially the first, and still one of the only, female characters to helm an action gaming franchise. Over the years, she’s also served as an example of gaming evolution, particularly in terms of graphic design. Lara Croft has always been a cultural flashpoint, always in direct relation to her gender. Tomb Raider "Crossroads" Trailer Transcript and An.Since Lara Croft blew up gaming culture in 1996 with the first installment of Tomb Raider, her character has been so predominantly defined by her sex appeal that two decades on, we’re still trying to extricate conversations about her from conversations about her breasts.E3 Community Ambassador Group Q&A with the Tomb Ra.E3 Tomb Raider Demos without Commentator Voiceover.E3 Community Ambassador One-on-One Developer Inter.Camilla Luddington is the New Voice of Lara Croft.The first two Tomb Raider trailers, "Turning Point" and "Crossroads." Read more about Camilla on her Internet Movie Database and Wikipedia pages, and follow her on Twitter Archive:Ĭamilla makes her late-night talk show debut promoting her role in William and Kate on Lopez Tonight. She will not, however, be making personal appearances dressed as Lara, as previous live-action models have done. There she will join the development team as they talk about Tomb Raider and the story behind its creation. In addition to providing the voice, motion capture, and facial animation for the in-game character, Luddington will also participate in press events, including the Nerd HQ and Comic-Con panels in San Diego next month. This Tomb Raider game is very different to any other and we are demanding far more from the voice and performance acting than ever before as we take the franchise in a new direction." She can be heard in the two TOMB RAIDER trailers released so far: "Turning Point" and "Crossroads".Īfter an international talent search using scouts in Europe and the US, Luddington stood out as delivering both a depth of emotion and the youthful tone needed for Lara Croft in the upcoming reimagining of the Tomb Raider franchise, due for release on March 5, 2013.Īccording to Darrell Gallagher, head of studio at Crystal, "This has been one of the most important jobs for us to get right. She also played Kate Middleton in the Lifetime TV movie William and Kate. She has had recurring roles in the American television series True Blood and Californication. Camilla Luddington, 28, was born in Ascot, England attended The American School In England at Thorpe in Surrey and has mostly worked in the United States. ![]() Crystal Dynamics has at last revealed the identity of the voice and performance actress portraying the new Lara Croft.
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